The Culture of Design, 3rd revised edition.
Sage Publications
Publication: December 2013
Contents
3rd edition: new sections and chapters marked in magenta; substantially revised sections marked in green
introduction
one design culture
Design culture as an object of study - Beyond Visual Culture: Design Culture as an academic discipline - Models for studying Design Culture - Design Culture beyond discipline?
two design and production
The rise of design - Freelance, in-house and consultancy design - The establishment of design consultancy - The 1980s design consultancy boom - Neo-Fordist design - Post-Fordist design - Towards a brand ethos - Speeding up design and production - Design within disorganized capitalism - The new economy - Conclusion
three designers and design discourse
Definitions of design - The word ‘design’ in history - The professional status of design - Designers as ‘cultural intermediaries’ - Historicity and modernism in design discourse - Second modernity versus design management - Service design - Design Thinking - Conclusion
four the consumption of design
The culture of consumption -Design and consumer culture - Passive or sovereign consumers? - De-alienation and designing - Commodities and the aesthetic illusion - Systems of provision - Circuits of culture - Designers and the circuit of culture - Writing about things - Consumption and practice - Conclusion
five high design
Anomalous objects - High design - Design classics - Mediating production - Consuming postmodern high design: Veblen and Bourdieu – Historicity - Modern designers/modern consumers - Designers, risk and reflexivity - Critical design - Design art - Conclusion
six consumer goods
Images - Surfaces - Doing the Dyson - Product semantics - Mood boards - Lifestyles and design ethnography - Back to the workshop - Product semantics and flexible manufacture - Designing global products - Product designers and their clients - Products and brand image - Product use - The iPod: consumption, practice and contingency – Conclusion
seven branded places
Evaluating place: beyond architectural criticism - The Barcelona paradigm - Cultural economies, regeneration and gentrification - Museums and post-industrial place-making - Beyond nation-states: cities and regions - The branding of city-regions and nations - Problematizing the branding of place - Conclusion
eight branded leisure
From Fordist to disorganized leisure - Time-squeeze and packaged leisure - The Disney paradigm - Post-tourists - Naked and nowhere at Center Parcs - Televisuality and designing leisure experiences - Dedifferentiation/distinction - Conclusion
nine on-screen interactivity
Computers and graphic design - Technological development - Professional practices - Critical reflection – Authorship – Readership - Consuming interactivity - Cybernetic loss - Liberation and regulation: the bigger picture - Bytes and brands - Conclusion
ten communications, management and participation
Internal brand building - The end of advertising - Brand and communications consultancy - Employees as consumers - Aesthetic labour - Designing for creativity - Social participation and design activism - Conclusion
eleven networks and mobile technologies
iPhones and smartphones – Cyborgs - Closed and open networks - Cultural relativism and technological change - The competition of monopolies - Scripts and metadata - Agencement and dispositive – Assemblage – Articulation - Boundary objects and spaces - Conclusion
twelve studying design culture
A design culture turn - Writing design culture – Scope - Closed and open conceptions of design - Reflexivity and historicity – Mediation – Density – Dynamics – Materiality - Concluding remarks
References
Index
What's new in this 3rd edition?
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An all-new Chapter 11 on networks and mobile technologies. This includes and in-depth discussion of the iPhone and its supporting technical, creative and economic infrastructures, Donna Haraway's 'Cyborg Manifesto' and an explanation of Actor-Network Theory.
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A brand new Chapter 12 entitled 'Studying Design Culture' in which I unpack some of the challenges and key questions that the student of this discipline might think about.
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New sections on 'service design', 'design thinking', 'critical design' and 'design art'.
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Updating of key facts and statistics on the design industries.
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New tables and figures.
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New chapter outlines.
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Full re-design
This is what the European Journal of Cultural Studies said about the first edition: `Julier provides an important contemporary account of how design disciplines act and interact in the world…. an important resource for the student of design… perfection as a cultural studies text'