One exercise is provided for each chapter of The Culture of Design, 3rd edition. They can also be used for earlier editions except where indicated.
Please feel free to adapt according to the level of study.
Each exercise encourages the student to discover and explore links between the ideas of the book and their own observations.
They are fairly quick exercises that encourage observation and creative thinking.
1. Design Culture
2. Design and Production
3. Designers and Discourse
4. The Consumption of Design
5. High Design
6. Consumer Goods
7. Branded Places
8. Branded Leisure
9. On-screen Interactivity
10.Communications, Management and Participation
11.Networks and Mobile Technologies
12. Studying Design Culture